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DECK ANALYSIS
By Jason Klaczynski


CLICK HERE TO GET TO THE DECK ANALYSIS CONTINUED PAGE

 

Wild Growth
 

       Wild Growth is the Pokémon Power of one of two Neo: Genesis Meganiums, as well as the center of this deck.   With two decks that would seemingly dominate this deck (Entei/Magcargo and Steelix), the creation of this deck seems dubious.  However, while it remains difficult to beat Entei/Cargo, Steelix can be taken down because of several reasons.

Pokémon (19)
4x Cleffa
(Neo: Genesis rare)
2x Chikorita
(Aquapolis common)
1x Chikorita
(Neo: Genesis common)
  2x Bayleef
(Aquapolis Uncommon)
    2x Meganium
(Neo: Genesis holo)
    1x Meganium
[Solarbeam] (Expedition rare)
2x Eggsecute
[Grass] (Aquapolis common)
2x Exeggutor
[Grass] (Aquapolis rare)
1x Unown M
(Neo: Discovery common)
1x Scyther
(Promo)
1x Yanma
(Neo: Discovery rare/holo)

       Some of these basics, like Scyther, and Yanma are debatable to play.  Unown M gives Steelix only one attaking option: a flip to do 20.  While the Unown M is in play, it is important to attack while the Steelix can do barely anything, either poisoning it with Meganium, or going at their bench with Exeggutor, perhaps maybe even trying to damage the Steelix with Exeggutor.  However, the Steelix is more of a target on the bench, where resistance is ignored through Exeggutor's attack.  The third Meganium comes from Expedition, and it's water resistance is very useful against the many water Pokémon in modified, including Kingdra, Poliwrath, Kabutops, Blastoise and Feraligatr.  The new Exeggutor works great with Wild Growth.  With Meganium, 2 grass will allow you to KO a benched baby, 3 grass will allow you to KO most basics, and with 4 grass (which is not difficult to do in modified), you will almost always get a KO when you attack.  Yes, this attack can attack only the bench, but Meganium's first attack has the potential to KO pretty much anything, which should force them to bench something.  Another reason this deck does well against Steelix is that you can ignore it and just KO multiple benched Pokémon.  The promo Scyther is ideal for Meganium and deals 40 for a single grass.  The Pichu is situational and one of your few options against Entei/Magcargo.

Energy
(14)
14x Grass Energy

14 grass is enough to make productive use of your Jugglers, an amazing card.  Not a single other energy is worth playing, in my opinion.  Energy Stadium helps you get energy back, especially used to retreat.

Trainers
(27)
4x Professor Elm
(Neo: Genesis uncommon)
4x Gold Berry
(Neo: Genesis uncommon)
3x Copycat
(Expedition uncommon)
3x Double Gust
(Neo: Genesis common)
3x Pokémon Trader
(Base, Base2, Legends rare)
3x Juggler
(Aquapolis uncommon)
2x Pokémon Fan Club
(Aquapolis uncommon)
2x Energy Stadium
(Neo: Destiny uncommon)
2x Pokémon Breeder
(Base, Base2, Legends rare)
1x Town Volunteers
(Aquapolis uncommon)

       Lot of supporters.  You want to play Pokémon Fan Club early, because it will be useless late game when your bench is already full.  With 100 HP and 80 HP on Meganium and Exeggutor, maxing out on Gold Berry is the right choice.  Focus Band is a waste of a spot and simply too risky to play in high HP Pokémon decks.  Since you will have multiple Pokémon with retreat costs, your Double Gusts will not always work smoothly- that's why you play 3 instead of 4.

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Overall, the deck has the ability and the drawing to overpower almost any other modified deck.  Meganium and Exeggutor should be your game-winning combo.  At one point, you will simply be getting knockouts every turn you have a free attack.

-Jason Klaczynski

 

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