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Wild Growth
Wild Growth is the Pokémon Power of one of two Neo: Genesis Meganiums, as
well as the center of this deck. With two decks that would seemingly
dominate this deck (Entei/Magcargo and Steelix), the creation of this deck
seems dubious. However, while it remains difficult to beat Entei/Cargo,
Steelix can be taken down because of several reasons.
Pokémon (19)
4x Cleffa
(Neo: Genesis rare)
2x Chikorita
(Aquapolis common)
1x Chikorita
(Neo: Genesis common)
2x Bayleef
(Aquapolis Uncommon)
2x Meganium
(Neo: Genesis holo)
1x Meganium
[Solarbeam] (Expedition rare)
2x Eggsecute
[Grass] (Aquapolis common)
2x Exeggutor
[Grass] (Aquapolis rare)
1x Unown M
(Neo: Discovery common)
1x Scyther
(Promo)
1x Yanma
(Neo: Discovery rare/holo)
Some of these basics, like Scyther, and Yanma are debatable to play.
Unown M gives Steelix only one attaking option: a flip to do 20. While the
Unown M is in play, it is important to attack while the Steelix can do
barely anything, either poisoning it with Meganium, or going at their bench
with Exeggutor, perhaps maybe even trying to damage the Steelix with
Exeggutor. However, the Steelix is more of a target on the bench, where
resistance is ignored through Exeggutor's attack. The third Meganium comes
from Expedition, and it's water resistance is very useful against the many
water Pokémon in modified, including Kingdra, Poliwrath, Kabutops, Blastoise
and Feraligatr. The new Exeggutor works great with Wild Growth. With
Meganium, 2 grass will allow you to KO a benched baby, 3 grass will allow
you to KO most basics, and with 4 grass (which is not difficult to do in
modified), you will almost always get a KO when you attack. Yes, this
attack can attack only the bench, but Meganium's first attack has the
potential to KO pretty much anything, which should force them to bench
something. Another reason this deck does well against Steelix is that you
can ignore it and just KO multiple benched Pokémon. The promo Scyther is
ideal for Meganium and deals 40 for a single grass. The Pichu is
situational and one of your few options against Entei/Magcargo.
Energy
(14)
14x Grass Energy
14 grass is enough to make productive use of your Jugglers, an amazing
card. Not a single other energy is worth playing, in my opinion. Energy
Stadium helps you get energy back, especially used to retreat.
Trainers
(27)
4x Professor Elm
(Neo: Genesis uncommon)
4x Gold Berry
(Neo: Genesis uncommon)
3x Copycat
(Expedition uncommon)
3x Double Gust
(Neo: Genesis common)
3x Pokémon Trader
(Base, Base2, Legends rare)
3x Juggler
(Aquapolis uncommon)
2x Pokémon Fan Club
(Aquapolis uncommon)
2x Energy Stadium
(Neo: Destiny uncommon)
2x Pokémon Breeder
(Base, Base2, Legends rare)
1x Town Volunteers
(Aquapolis uncommon)
Lot of supporters. You want to play Pokémon Fan Club early, because
it will be useless late game when your bench is already full. With 100 HP
and 80 HP on Meganium and Exeggutor, maxing out on Gold Berry is the right
choice. Focus Band is a waste of a spot and simply too risky to play in
high HP Pokémon decks. Since you will have multiple Pokémon with retreat
costs, your Double Gusts will not always work smoothly- that's why you play
3 instead of 4.
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Overall, the deck has the ability and the drawing to overpower almost any
other modified deck. Meganium and Exeggutor should be your game-winning
combo. At one point, you will simply be getting knockouts every turn you
have a free attack.
-Jason Klaczynski
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