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Turtwig L.10 - Grass - HP60
Basic
[.] Tackle: 10 damage.
[G] Razor Leaf: 20 damage.
Weakness: Fire (+10)
Resistance: Water (-20)
Retreat: 2
Grotle L.21 - Grass - HP 90
Stage 1 - Evolves from Turtwig
[G] Synthesis: Search your deck for a
Grass Energy card and attach it to 1 of
your Pokemon in play. Shuffle your deck
afterward.
[G][C][C] Cut: 50 damage.
Weakness: Fire (+20)
Resistance: Water: (-20)
Retreat: 3
Torterra L.45 - Grass - HP140
Stage 2 - Evolves from Grotle
[C][C][C] Body Slam: 30 damage. Flip a
coin, if heads the Defending Pokemon is
now Paralyzed.
[G][G][C][C] Leaf Storm: 60 damage.
Remove 2 damage counters from each of
your Grass Pokemon in play.
Weakness: Fire (+30)
Resistance: none
Retreat: 4
Torterra L.X – Grass – HP160
Level Up
Poke-Power: Voice of the Forest
You may use this power once during your
turn, if you have more Prize cards
remaining than your opponent. Choose 1
of your opponent’s Benched Pokemon and
switch it with his or her Active Pokemon.
This power can’t be used if Torterra is
affected by a Special Condition.
[G][G][G][C] Ground Zero: 100 damage.
This attack also does 30 damage to 1 of
your opponent’s Benched Pokemon, and
Torterra does 30 damage to itself.
Weakness: Fire (+30)
Resistance: none
Retreat: 4
Budew L.6 – Grass – HP40
Basic
Poke-Power: Baby Evolution
Once during your turn you may play
Roselia from your hand on top of Budew
(this counts as Evolving Budew) and
remove all damage counters from Budew.
[.] Errand: Search your deck for a
Trainer card, show it to your opponent,
and put it in your hand. Shuffle your
deck afterward.
Weakness: Fire (+10)
Resistance: none
Retreat: 1
Roselia L.31 – Grass – HP70
Basic
[G] Poison Spikes: The Defending Pokemon
is now Poisoned. If Roselia is Evolved
from Budew, this attack also does 10
damage to the Defending Pokemon.
[G][G] Sweet Spike: 10 damage. The
Defending Pokemon is now Asleep. Remove
2 damage counters from 1 of your Pokemon.
Weakness: Fire (+10)
Resistance: none
Retreat: 1
Roserade L.33 – Grass – HP90
Stage 1 – Evolves from Roselia
[G][G] Poison Sting: 30 damage. The
Defending Pokemon is now Poisoned.
[G][G][C] Thorn Whip: 50 damage. If
Roserade is evolved from Budew, this
attack also does 30 damage to 1 of your
opponent’s Benched Pokemon.
Weakness: Fire (+20)
Resistance: none
Retreat: 1
Wurmple L.7 – Grass – HP50
Basic
[C] Numbing Point: 10 damage. Flip a
coin, if heads this attack does an
additional 10 damage.
[G] String Shot: 10 damage. Flip a coin,
if heads the Defending Pokemon is now
Paralyzed.
Weakness: Fire (+10)
Resistance: none
Retreat: 1
Silcoon L.8 – Grass – HP80
Stage 1 – Evolves from Wurmple
[G] Harden: During your opponent’s next
turn, if an attack would do 30 or less
damage to Silcoon, that attack does no
damage to Silcoon.
[G][C] Entangling Thread: 20 damage.
Flip a coin, if heads the Defending
Pokemon can’t attack during your
opponent’s next turn.
Weakness: Fire (+20)
Resistance: none
Retreat: 2
Beautifly L.29 – Grass – HP100
Stage 2 – Evolves from Silcoon
[C][C] Whirlwind: 30 damage. After doing
damage, switch the Defending Pokemon
with 1 of your opponent’s Benched
Pokemon (your opponent chooses the
Benched Pokemon to switch).
[G][G][C][C] Giga Drain: 50 damage.
Remove damage counters from Beautifly
equal to the amount of damage done to
the Defending Pokemon.
Weakness: Fire (+30)
Resistance: Fighting (-20)
Retreat: 1
Cascoon L.8 – Grass – HP80
Stage 1 – Evolves from Wurmple
[G] Harden: During your opponent's next
turn, if an attack would do 30 or less
damage to Cascoon, that attack does no
damage to Cascoon.
[G][C] Gooey Thread: 20 damage. Flip a
coin, if heads the Defending Pokemon
can't retreat during your opponent's
next turn.
Weakness: Fire (+20)
Resistance: none
Retreat: 3
Dustox L.24 – Grass – HP120
Stage 2 – Evolves from Cascoon
[G][C] Stun Spore: 30 damage. Flip a
coin, if heads the Defending Pokemon is
now Paralyzed.
[G][G][C][C] Toxic Scales: 50 damage.
The Defending Pokemon is now Poisoned.
In between turns, put 2 damage counters
on the Defending Pokemon instead of 1.
Weakness: Fire (+30)
Resistance: none
Retreat: 2
Combee L.8 – Grass – HP50
Basic
[G] Nectar Lure: Choose 1 of the
opponent’s Benched Pokemon and switch it
with his or her Active Pokemon. The new
Defending Pokemon is now Asleep.
[C][C] Gust: 20 damage.
Weakness: Fire (+10)
Resistance: Fighting (-20)
Retreat: 1
Vespiqueen L.40 – Grass – HP100
Stage 1 – Evolves from Combee
[G] Leaf Honey: Discard a Grass Energy
attached to Vespiqueen. Remove all
damage counters from one of your Grass
Pokemon in play.
[G][C][C] Attack Command: Does 10 damage
x the total number of Grass Pokemon in
play.
Weakness: Fire (+20)
Resistance: Fighting (-20)
Retreat: 3
Cherubi L.7 - Grass - HP50
Basic
[G] Sleep Powder: The Defending Pokemon
is now Asleep.
[G][C] Leech Seed: 20 damage. If this
attack does damage to the Defending
Pokemon, remove 1 damage counter from
Cherubi.
Weakness: Fire (+10)
Resistance: Water (-20)
Retreat: 1
Cherrim L.26 - Grass - HP80
Stage 1 - Evolves from Cherubi
[G] Worry Seed: 20 damage. Flip a coin,
if heads the Defending Pokemon is now
Confused.
[G][G] Magical Leaf: 20 damage. Flip a
coin, if heads this attack does an
additional 20 damage to the Defending
Pokemon, and remove 3 damage counters
from Cherrim.
Weakness: Fire (+20)
Resistance: Water (-20)
Retreat: 2
Carnivine L.32 – Grass – HP70
Basic
[G][C] Swallow Up: 30 damage. If the
Defending Pokemon’s remaining HP is less
than Carnivine’s remaining HP, this
attack does 60 damage instead.
[G][G] Exploit: 20 damage. Flip a coin,
if heads the Defending Pokemon is now
Paralyzed, and discard an Energy
attached to the Defending Pokemon.
Weakness: Fire (+20)
Resistance: Water (-20)
Retreat: 1
Heracross L.29 – Grass – HP80
Basic
[C] Overhead Toss: 10 damage. After
doing damage, switch the Defending
Pokemon with 1 of your opponent’s
Benched Pokemon (your opponent chooses
the Benched Pokemon to switch).
[G][G] Horn Slash: 30 damage. Flip a
coin, if heads this attack does an
additional 30 damage.
Weakness: Fire (+20)
Resistance: none
Retreat: 2
Seedot L.9 – Grass – HP50
Basic
[C] Bide: Flip a coin. If heads, if
Seedot has its HP reduced to 0 by an
opponent’s attack during your opponent’s
next turn, Seedot isn’t Knocked Out and
its remaining HP becomes 10 instead.
[C][C] Rollout: 20 damage.
Weakness: Fire (+10)
Resistance: Water (–20)
Retreat: 1
Chimchar L.8 - Fire - HP50
Basic
[.] Scratch: 10 damage.
[R][C] Fireworks: 30 damage. Flip a
coin, if tails discard a Fire Energy
attached to Chimchar.
Weakness: Water (+10)
Resistance: none
Retreat: 1
Monferno L.18 - Fire - HP 70
Stage 1 - Evolves from Chimchar
[R] Fire Dance: 30 damage. Search your
discard pile for a Fire Energy card and
attach it to Monferno.
[C][C] Fury Swipes: Flip 3 coins. This
attack does 20 damage x the number of
heads.
Weakness: Water (+20)
Resistance: none
Retreat: 0
Infernape L.40 - Fire - HP100
Stage 2 - Evolves from Monferno
[C] Meteor Punch: Flip a coin until you
get tails. This attack does 30 damage x
the number of heads.
[R][R] Flare Drive: 90 damage. Discard
all Fire Energy attached to Infernape.
Weakness: Water (+30)
Resistance: none
Retreat: 0
Infernape L.X - Fire - HP120
Level Up
Poke-Power: Burning Head
Once during your turn you may use this
power. Look at the top 3 cards of your
deck. Put 1 card into your hand and
discard the other 2 cards. This power
can't be used if Infernape is affected
by a Special Condition.
[R][R] Backdraft: 150 damage. Choose 8
Fire Energy from your discard pile, show
them to your opponent, and shuffle them
into your deck. If you can't return 8
Fire Energy to your deck, this attack
does nothing.
Weakness: Water (+30)
Resistance: none
Retreat: 0
Ponyta L.12 – Fire – HP60
Basic
[C] Tackle: 10 damage.
[R][R] Flame Tail: 30 damage.
Weakness: Fire: (+10)
Resistance: none
Retreat: 1
Rapidash L.34 – Fire – HP80
Stage 1 – Evolves from Ponyta
[C][C] Overrun: 20 damage. Also does 10
damage to 1 of your opponent’s Benched
Pokemon.
[R][R][C] Disperse Embers: 50 damage.
Flip a coin, if heads discard a Fire
Energy attached to Rapidash and do 10
damage to each of your opponent’s
Benched Pokemon.
Weakness: Fire: (+20)
Resistance: none
Retreat: 0
Piplup L.9 - Water - HP60
Basic
[.] Peck: 10 damage.
[W][C] Spray: 20 damage. Flip a coin, if
heads this attack does an additional 10
damage.
Weakness: Lightning (+10)
Resistance: none
Retreat: 1
Prinplup L.20 - Water - HP 80
Stage 1 - Evolves from Piplup
[W] Aqua Shower: Does 10 damage to each
of your opponent's Pokemon.
[W][W] Salt Water: Does 40 damage to 1
of your opponent's Pokemon that already
has damage counters on it.
Weakness: Lightning (+20)
Resistance: none
Retreat: 1
Empoleon L.42 - Water - HP130
Stage 2 - Evolves from Prinplup
[W][C] Ice Blade: Does 40 damage to 1 of
your opponent's Pokemon.
[W][W][C] Aqua Jet: 70 damage. Flip a
coin, if heads this attack also does 20
damage to 1 of your opponent's Benched
Pokemon.
Weakness: Lightning (+30)
Resistance: none
Retreat: 2
Empoleon L.X – Water – HP140
Level Up
Poke-Power: Imperial Decree
You may use this power once during your
turn. Choose up to 2 cards from your
opponent’s hand without looking. Place
the cards face down next to the
opponent’s Active Pokemon. At the end of
your opponent’s next turn, return the
cards to your opponent’s hand. This
power can’t be used if Empoleon is
affected by a Special Condition.
[W][W][W] Hydro Impact: Does 80 damage
to 1 of your opponent’s Pokemon.
Empoleon can’t attack during your next
turn.
Weakness: Lightning (+30)
Resistance: none
Retreat: 2
Buizel L.10 – Water – HP60
Basic
[W] Splash about: 10 damage. If Buizel
has fewer energy attached to it than the
Defending Pokemon, this attack does an
additional 10 damage.
Weakness: Lightning: (+10)
Resistance: none
Retreat: 1
Flowsel L.29 – Water – HP90
Stage 1 – Evolves from Buizel
[W][C] Screw Tail: 30 damage. Flip a
coin, if heads discard an Energy
attached to the Defending Pokemon.
[W][W] Water Gun: Does 40 damage + 10
more damage for each Water Energy
attached to Flowsel that isn’t used to
pay for this attack’s Energy cost. Extra
Energy after the second doesn’t count.
Weakness: Lightning: (+20)
Resistance: none
Retreat: 1
Goldeen L.14 – Water – HP60
Basic
[C] Horn Attack: 10 damage.
[W][C] Take-Down: 30 damage. Goldeen
does 10 damage to itself.
Weakness: Lightning (+10)
Resistance: none
Retreat: 1
Seaking L.41 – Water – HP80
[C][C] Flail: Does 10 damage x the
number of damage counters on Seaking.
[W][W] Horn Drill: 50 damage.
Weakness: Lightning (+20)
Resistance: none
Retreat: 1
Marill L.12 – Water – HP60
Basic
[C] Rollout: 10 damage. If Marill is
evolved from Azurill, this attack does
an additional 20 damage.
[W][W] Splash Turn: 20 damage. Switch
Marill with 1 of your Benched Pokemon.
Weakness: Lightning (+10)
Resistance: none
Retreat: 1
Azumarill L.35 – Water – HP80
Stage 1 – Evolves from Marill
[C] Defense Curl: Flip a coin, if heads
prevent all damage done to Azumarill by
attacks during your opponent’s next
turn.
[W][W] Bubble Bomb: 40 damage. If
Azumarill has 3 or more Water Energy
attached to it, this attack does 40
damage + 20 more damage. If Azumarill is
evolved from Azurill, flip a coin, if
heads the Defending Pokemon is now
Paralyzed.
Weakness: Lightning (+20)
Resistance: none
Retreat: 2
Mantyke L.6 – Water – HP40
Basic
Poke-Power: Baby Evolution
Once during your turn you may play
Mantine from your hand on top of Mantyke
(this counts as Evolving Mantyke) and
remove all damage counters from Mantyke.
[.] Cry for Help: Search your deck for a
Basic Water Pokemon, show it to your
opponent, and put it in your hand.
Shuffle your deck afterward.
Weakness: Lightning (+10)
Resistance: Fighting (-20)
Retreat: 1
Palkia L.67 - Water - HP90
Basic
[W] Arch Cut: 10 damage. Search your
deck for a Stadium, show it to your
opponent, and put it in your hand.
Shuffle your deck afterward. Then,
discard a Stadium in play.
[W][W][C] Trance Back: 40 damage. You
may flip a coin. If heads, discard all
Energy attached to Palkia and shuffle
the Defending Pokemon and all cards
attached to it into your opponent's
deck.
Weakness: Lightning (+20)
Resistance: none
Retreat: 2
Manaphy L.20 - Water - HP70
Basic
[C] Call For Family: Search your deck
for a Basic Pokemon and put it on your
bench. Shuffle your deck afterward.
[W][W] Aqua Ring: 30 damage. Switch
Manaphy with 1 of your Benched Pokemon.
Weakness: Lightning (+20)
Resistance: none
Retreat: 1
Shinx L.7 - Lightning - HP60
Basic
[L] Spark: 10 damage. Also does 10
damage to 1 of your opponent's Benched
Pokemon.
Weakness: Fighting (+10)
Resistance: Steel (-20)
Retreat: 1
Luxio L.19 - Lightning - HP80
Stage 1 - Evolves from Shinx
[C] Pop-Out Claws: 10 damage. Flip a
coin, if heads this attack does an
additional 30 damage.
[L][L] Thunder Fang: 30 damage. Flip a
coin, if heads the Defending Pokemon is
now Paralyzed.
Weakness: Fighting (+20)
Resistance: Steel (-20)
Retreat: 0
Luxray L. 48 – Lightning – HP120
Stage 2 – Evolves from Luxio
Poke-Power: Stare Through
You may use this power once during your
turn, when you play Luxray from your
hand to evolve 1 of your Pokemon. Look
at your opponent’s hand. If your
opponent has room on his or her Bench,
you may choose a Basic Pokemon from your
opponent’s hand and put it on the Bench.
Then, switch the newly Benched Pokemon
with 1 of your opponent’s Active Pokemon.
[L][L][L][L] Lightning Star: 80 damage.
Move all Lightning Energy attached to
Luxray onto 1 of your Benched Pokemon.
If you don’t have any Benched Pokemon,
ignore this effect.
Weakness: Fighting (+30)
Resistance: Steel (-20)
Retreat: 1
Pachrisu L.23 - Lightning - HP70
Basic
[C] Minor Errand Running: Search your
deck for a Basic Energy card, show it to
your opponent, and put it in your hand.
Shuffle your deck afterward.
[L] Thunder Jolt: 20 damage. Flip a
coin, if tails Pachrisu does 10 damage
to itself.
Weakness: Fighting (+20)
Resistance: Steel (-20)
Retreat: 1
Elekid L.6 – Lightning – HP40
Basic
Poke-Power: Baby Evolution
Once during your turn you may play
Electabuzz from your hand on top of
Elekid (this counts as evolving Elekid)
and remove all damage counters from
Elekid.
[.] Consent: Search your deck for a
Lightning Energy card, show it to your
opponent, and put it in your hand.
Shuffle your deck afterward.
Weakness: Fighting (+10)
Resistance: Steel (-20)
Retreat: 1
Electabuzz L.29 – Lightning – HP70
Basic
[L][C] Thunder Punch: 30 damage. Flip a
coin, if heads this attack does an
additional 10 damage. If tails,
Electabuzz does 10 damage to itself.
[L][L] Discharge: 20 damage. Flip a
coin, if heads the Defending Pokemon is
now Paralyzed. If Electabuzz is evolved
from Elekid, this attack also does 20
damage to 1 of your opponent’s Benched
Pokemon.
Weakness: Fighting (+10)
Resistance: Steel (-20)
Retreat: 2
Electivire L.46 - Lightning - HP100
Stage 1 - Evolves from Electabuzz
Poke-Power: Energy Charge:
If Electivire is Evolved from Elekid,
you may use this power as often as you
like during your turn. Choose an
Electric Energy attached to 1 of your
Pokemon and move it to Electivire. This
power can’t be used if Electivire is
affected by a Special Condition.
[L][L][L][C] Giga Impact: 60 damage. You
may discard all Lightning Energy
attached to Electivire. If you do, this
attack does 120 damage instead of 60.
Weakness: Fighting (+20)
Resistance: Steel (-20)
Retreat: 3
Drifloom L.17 – Psychic – HP60
Basic
[P] Wind Transport: Flip a coin, if
heads choose 1 of your Benched Pokemon.
Shuffle that Pokemon and all cards
attached to it into your deck.
[P][C] Strange Wind: 10 damage. Flip a
coin, if heads the Defending Pokemon is
now Confused, and the Defending Pokemon
can’t retreat during your opponent’s
next turn.
Weakness: Darkness (+10)
Resistance: Colorless (-20)
Retreat: 1
Driftblim L.40 – Psychic – HP80
Stage 1 – Eolves from Drifloom
[C] Wind Dispatch: Choose up to 5 in any
combination of Pokemon cards and
Supporter cards from your discard pile,
show them to your opponent, and shuffle
them into your deck.
[P][P][P] Fire Bomb: 60 damage. Does 10
damage to all of each player’s Benched
Pokemon.
Weakness: Darkness: (+20)
Resistance: Colorless (-20)
Retreat: 0
Gastly L.12 – Psychic – HP50
Basic
[P] Pain Return: Move 1 damage counter
from Gastly onto 1 of your opponent’s
Pokemon.
Weakness: Darkness (+10)
Resistance: Colorless (-20)
Retreat: 1
Haunter L.22 – Psychic – HP70
Stage 1 – Evolves from Gastly
[P] Hypnosis: The Defending Pokemon is
now Asleep.
[P][P] Dream Eater: 60 damage. If the
Defending Pokemon is not Asleep, this
attack does nothing.
Weakness: Darkness (+20)
Resistance: Colorless (-20)
Retreat: 0
Gengar L.39 – Psychic – HP110
Stage 2 – Evolves from Haunter
[C] Life Drain: Flip a coin, if heads
place damage counters on the Defending
Pokemon until it has 10 HP remaining.
[P][P][C] Shadow Dance: Place 4 damage
counters on your opponent’s Pokemon in
any way you like. Then, switch Gengar
with 1 of your Benched Pokemon.
Weakness: Darkness (+30)
Resistance: Colorless (-20)
Retreat: 1
Misdreavus L.16 – Psychic – HP60
Basic
[C] Surprise: Choose a card from your
opponent’s hand without looking. Look at
the card you chose, and shuffle it into
your opponent’s deck.
[P][C] Confuse Ray: 20 damage. The
Defending Pokemon is now Confused.
Weakness: Darkness (+10)
Resistance: Colorless (–20)
Retreat: 1
Mismagius L.37 – Psychic – HP90
Stage 1 – Evolves from Misdreavus
[P] Gift of Spite: Place damage counters
on the Defending Pokemon equal to the
number of your Pokemon in play with
damage counters on them.
[P][P][C] Psywave: Does 30 damage + 20
damage x the number of Energy attached
to the Defending Pokemon.
Weakness: Darkness (+20)
Resistance: Colorless (-20)
Retreat: 1
Mime Jr. L.5 – Psychic – HP40
Basic
Poke-Power: Baby Evolution
Once during your turn you may play Mr.
Mime from your hand on top of Mime Jr.
(this counts as evolving Mime Jr.) and
remove all damage counters from Mime Jr.
[P] Copy Copy: Shuffle your hand into
your deck. Then, count the number of
cards in your opponent’s hand and draw
that many cards.
Weakness: Psychic (+10)
Resistance: none
Retreat: 1
Unown A L.15 – Psychic – HP50
Basic
Poke-Power: Analyze
You may use this power once during your
turn, if Unown A is on your Bench. Look
at the top 2 cards of your deck, and
return them to the top of your deck in
any order.
[C] Hidden Power: 10 damage.
Weakness: Psychic (+10)
Resistance: none
Retreat: 1
Unown B L.12 – Psychic – HP50
Basic
Poke-Power: Bounce
You may use this power once during your
turn, if Unown B is on your Bench. Flip
a coin, if heads discard all cards
attached to 1 of your Unown and return
that Unown to your hand.
[C] Hidden Power: 10 damage.
Weakness: Psychic (+10)
Resistance: none
Retreat: 1
Unown C L.18 – Psychic – HP50
Basic
Poke-Power: Call
You may use this power once during your
turn, if Unown C is on your Bench. Flip
a coin, if heads search your deck for an
Unown and put it on your Bench. Shuffle
your deck afterward.
[C] Hidden Power: 10 damage.
Weakness: Psychic (+10)
Resistance: none
Retreat: 1
Unown D L.14 – Psychic – HP50
Basic
Poke-Power: Draw
You may use this power once during your
turn, if Unown D is on your Bench. Flip
a coin, if heads each player may draw 1
card (you draw your card first).
[C] Hidden Power: 10 damage.
Weakness: Psychic (+10)
Resistance: none
Retreat: 1
Skorupi L.9 - Psychic - HP60
Basic
[P] Poison Sting: Flip a coin, if heads
the Defending Pokemon is now Poisoned.
[C][C] Pin Missile: Flip 4 coins, this
attack does 10 damage x the number of
heads.
Weakness: Psychic (+10)
Resistance: none
Retreat: 2
Drapion L.41 - Psychic - HP100
Stage 1 - Evolves from Skorupi
[C][C] Stomp: 20 damage. Flip a coin, if
heads this attack does an additional 20
damage.
[P][P][C] Poison Claws: 50 damage. The
Defending Pokemon is now Poisoned.
Weakness: Psychic (+20)
Resistance: none
Retreat: 3
Wynaut L.6 – Psychic – HP40
Poke-Power: Baby Evolution
Once during your turn you may play
Wobbuffet from your hand on top of
Wynaut (this counts as evolving Wynaut)
and remove all damage counters from
Wynaut.
[.] Surprise: Choose a card from your
opponent’s hand without looking. Look at
the card you chose, and shuffle it into
your opponent's deck.
Weakness: Psychic (+10)
Resistance: none
Retreat: 1
Wobbuffet L.25 - Psychic - HP80
Basic
[P][C] Damage Return: Flip a coin, if
heads move all of the damage counters on
Wobbuffet onto the Defending Pokemon.
Weakness: Psychic (+20)
Resistance: none
Retreat: 3
Duskull L.15 – Psychic – HP40
Basic
[C] Disable: Flip a coin, if heads
choose 1 of the Defending Pokemon’s
attacks. The Defending Pokemon can’t use
that attack during your opponent’s next
turn.
[P][C] Dark Mind: 20 damage. Also does
10 damage to 1 of your opponent’s
Benched Pokemon.
Weakness: Darkness (+10)
Resistance: Colorless (-20)
Retreat: 1
Dusclops L.38 – Psychic – HP80
Stage 1 – Evolves from Duskull
[C][P] Prowl: Flip a coin, if heads put
2 damage counters on each of your
opponent’s Pokemon. If tails, put 2
damage counters on 1 of your Pokemon.
[P][P] Gravitational Field: 30 damage.
Also does 10 damage to each of your
opponent’s Benched Pokemon that has free
retreat.
Weakness: Darkness (+20)
Resistance: Colorless (-20)
Retreat: 2
Dusknoir L.42 – Psychic – HP120
Stage 2 – Evolves from Dusclops
Poke-Power: Dark Palm
You may use this power once during your
turn, if your opponent has 4 or more
Pokemon on his or her Bench. Shuffle 1
of your opponent's Pokemon and all cards
attached to it into his or her deck.
This power can't be used if Dusknoir is
affected by a Special Condition.
[P][P][C] Heavy Obligation: Place 5
damage counters on the Defending Pokemon.
Then, place an additional damage counter
on the Defending Pokemon for each Prize
Card your opponent has taken.
Weakness: Darkness (+30)
Resistance: Colorless (-20)
Retreat: 3
Onix L.22 – Fighting – HP90
Basic
[F] Tunneling: Does 10 damage to 2 of
your opponent’s Benched Pokemon. Onix
can’t attack during your next turn.
[C][C] Headbutt: 20 damage.
Weakness: Grass (+20)
Resistance: none
Retreat: 3
Machop L.20 – Fighting – HP60
Basic
[F] Low Kick: 20 damage.
Weakness: Psychic (+10)
Resistance: none
Retreat: 1
Machoke L.39 – Fighting – HP80
Stage 1 – Evolves from Machop
[F][C] Karate Chop: Does 40 damage –10
damage for each damage counter on
Machoke.
[F][F][C] Seismic Toss: 60 damage.
Weakness: Psychic (+20)
Resistance: none
Retreat: 2
Machamp L.39 – Fighting – HP130
Stage 1 – Evolves from Machoke
[F] Revenge: 20 damage. If, during your
last turn, 1 of your Pokemon was Knocked
Out by damage from 1 of the Defending
Pokemon’s attacks, this attack does an
additional 50 damage.
[F][F][F] Dynamic Punch: 60 damage. Flip
a coin, if heads this attack does an
additional 30 damage and the Defending
Pokemon is now Confused.
Weakness: Psychic (+30)
Resistance: none
Retreat: 3
Meditite L.19 – Fighting – HP50
Basic
[C] Detect: Flip a coin, if heads
prevent all effects of an attack
(including damage) done to Meditite
during your opponent’s next turn.
[F][C] Meditate: Does 10 damage + 10
more damage for each damage counter on
the Defending Pokemon.
Weakness: Psychic (+10)
Resistance: none
Retreat: 1
Medicham L.42 – Fighting – HP90
Stage 1 – Evolves from Meditite
[F] True Power: If Medicham has any
damage counters on it, place that number
of damage counters on 1 of your
opponent’s Pokemon.
[F][F][C] Spinning Kick: 80 damage.
Medicham does 20 damage to itself.
Weakness: Psychic (+20)
Resistance: none
Retreat: 2
Bonsly L.6 - Fighting - HP40
Basic
Poke-Power: Baby Evolution
Once during your turn you may play
Sudowoodo from your hand on top of
Bonsly (this counts as evolving Bonsly)
and remove all damage counters from
Bonsly.
[.] Fake Tears: Flip a coin, if heads
your opponent can't play any Trainer
cards from his or her hand during your
opponent’s next turn, and any damage
done to Bonsly by attacks is reduced by
20 during your opponent's next turn.
Weakness: Water (+10)
Resistance: none
Retreat: 1
Riolu L.7 - Fighting - HP60
Basic
[F] Smash Kick: 30 damage. Flip a coin,
if tails this attack does nothing.
Weakness: Psychic (+10)
Resistance: none
Retreat: 1
Lucario L.30 - Fighting - HP90
Stage 1 - Evolves from Riolu
[C] Feint: 30 damage. Don't apply
Resistance for this attack.
[F][F] Wave Bomb: 40 damage. Also does
20 damage to 1 of your opponent's
Benched Pokemon.
Weakness: Psychic (+20)
Resistance: none
Retreat: 1
Hippopotas L.23 – Fighting – HP60
Basic
[C] Yawn: The Defending Pokemon is now
Asleep.
[F] Sand-Attack: 10 damage. If the
Defending Pokemon attacks during your
opponent’s next turn, your opponent
flips a coin. If tails, the attack does
nothing.
Weakness: Water (+10)
Resistance: Lightning (-20)
Retreat: 2
Hippowdon L.45 – Fighting – HP110
Stage 1 – Evolves from Hippopotas
[F][C][C] Suck In: 40 damage. The
Defending Pokemon can’t retreat during
your opponent’s next turn.
[F][F][C][C] Sand Spit: 60 damage.
During your next turn, any damage done
to the Defending Pokemon is increased by
40.
Weakness: Water (+20)
Resistance: Lightning (-20)
Retreat: 3
Rhyhorn L.19 – Fighting – HP60
Basic
[C] Horn Attack: 10 damage.
[F][C] Take-Down: 30 damage. Rhyhorn
does 10 damage to itself.
Weakness: Water (+10)
Resistance: Lightning (-20)
Retreat: 2
Rhydon L.43 – Fighting – HP90
Stage 1 – Evolves from Rhyhorn
[F][C] Wreck: 30 damage. If there is a
Stadium card in play, this attack does
an additional 20 damage, and discard the
Stadium card.
[F][F][C] Ram: 60 damage. Rhydon does 10
damage to itself. After doing damage,
switch the Defending Pokemon with 1 of
your opponent’s Benched Pokemon (your
opponent chooses the Benched Pokemon to
switch).
Weakness: Water (+20)
Resistance: Lightning (-20)
Retreat: 2
Rhyperior L.61 – Fighting – HP140
Stage 2 – Evolves from Rhydon
Poke-Power: Fissure
Once during your turn, when you play
Ryhperior from your hand to evolve 1 of
your Pokemon, you may use this power.
Discard the top 3 cards from your
opponent's deck.
[F][F][C] Stone Cannon: 80 damage. This
attack's damage isn't affected by
Weakness or Resistance. Rhyperior can't
attack during your next turn.
Weakness: Water (+30)
Resistance: Lightning (-20)
Retreat: 4
Stunky L.17 – Darkness – HP60
Basic
[C] Bite: 10 damage.
[D][C] Foul Gas: 10 damage. The
Defending Pokemon is now Poisoned.
Weakness: Fighting (+10)
Resistance: Psychic (-20)
Retreat: 1
Skuntank L.36 – Darkness – HP90
Stage 1 – Evolves from Stunky
[D][D] Frustration: Does 30 damage to 1
of your opponent's Pokemon that doesn't
have any damage counters on it already.
[D][D][C] Toxic Gas: 30 damage. Flip a
coin, if heads the Defending Pokemon is
now Poisoned. Put 2 damage counters on
the Defending Pokemon in between turns
instead of 1.
Weakness: Fighting (+20)
Resistance: Psychic (-20)
Retreat: 1
Sneasel L.21 – Darkness – HP60
Basic
[C] Double Slap: Flip 2 coins, this
attack does 10 damage x the number of
heads.
[D][C] Feint Attack: Does 20 damage to 1
of your opponent’s Pokemon. This
attack’s damage isn’t affected by
Weakness, Resistance, or any other
effects on that Pokemon.
Weakness: Fighting (+10)
Resistance: Psychic (-20)
Retreat: 1
Weavile L.37 – Darkness – HP80
Stage 1 – Evolves from Sneasel
[D] Plot: Search your deck for a card
and put it in your hand. Shuffle your
deck afterward.
[D][D][D] Dark Wave: Does 10 damage x
the number of Darkness Energy you have
in play.
Weakness: Fighting (+20)
Resistance: Psychic (-20)
Retreat: 1
Nuzleaf L.28 – Darkness – HP80
Stage 1 – Evolves from Seedot
[D] Malice: Flip a coin, if heads
discard an Energy attached to 1 of your
opponent’s Pokemon.
[D][D] Razor Wind: 40 damage. Flip a
coin, if tails this attack does nothing.
Weakness: Fighting (+20)
Resistance: Psychic (-20)
Retreat: 1
Shiftry L.48 – Darkness – HP120
Stage 2 – Evolves from Nuzleaf
Poke-Power: Dark Fan
You may use this power once during your
turn, if Shiftry is your Active Pokemon.
Flip a coin. If heads, remove the
highest stage Evolution card from 1 of
your opponent's Benched Pokemon (this
counts as devolving that Pokemon) and
shuffle it into your opponent's deck.
This power can't be used if Shiftry is
affected by a Special Condition.
[D][D][C] Tengu Dance: 50 damage. Flip 2
coins. This attack does an additional 20
damage x the number of heads.
Weakness: Fighting (+30)
Resistance: Psychic (-20)
Retreat: 2
Steelix L.50 – Steel – HP110
Stage 1 – Evolves from Onix
[M] Slam: Flip 2 coins, this attack does
30 damage x the number of heads.
[M][M][C][C] Metal Slash: 100 damage.
Steelix can’t attack during your next
turn.
Weakness: Fire (+20)
Resistance: Psychic (-20)
Retreat: 4
Dialga L.68 - Steel - HP90
Basic
[M] Time Cry: 10 damage. Draw 1 card.
[M][M][C] Luster Cannon: 40 damage. You
may return all Energy attached to Dialga
to your hand. If you do, remove the
highest stage Evolution card from the
Defending Pokemon (this counts as
devolving that Pokemon) and shuffle it
into your opponent's deck.
Weakness: Fire (+20)
Resistance: Psychic (-20)
Retreat: 2
Magnemite L.10 – Steel – HP50
Basic
[M] Metal Sound: Flip a coin, if heads
the Defending Pokemon is now Confused.
[M][C] Resonate: 20 damage. If the
Defending Pokemon is Confused, this
attack does an additional 20 damage.
Weakness: Fire (+10)
Resistance: Psychic (-20)
Retreat: 1
Magneton L.35 – Steel – HP70
Stage 1 – Evolves from Magnemite
[C][C] Tri Attack: Flip 3 coins, this
attack does 30 damage x the number of
heads.
[M][C][C] Magnetic Beam: 40 damage.
Before doing damage, you may choose 1 of
your opponent’s Benched Pokemon that has
Energy attached to it, and switch it
with the Active Pokemon. The new
Defending Pokemon takes 40 damage.
Weakness: Fire (+20)
Resistance: Psychic (-20)
Retreat: 2
Magnezone L.48 – Steel – HP120
Stage 2 – evolves from Magneton
Poke-Body: Magnetic Field
As long as your Active Pokemon has any
Metal Energy attached to it, that
Pokemon’s retreat cost is 0.
[M][C][C] Metal Blast: Does 50 damage +
10 more damage for each Metal Energy
attached to Magnezone.
Weakness: Fire (+30)
Resistance: Psychic (-20)
Retreat: 4
Starly L.8 - Colorless - HP50
Basic
[C] Gust: 10 damage.
[C][C] Quick Attack: 10 damage. Flip a
coin, if heads this attack does an
additional 20 damage.
Weakness: Lightning (+10)
Resistance: Fighting (-20)
Retreat: 1
Staravia L.21 – Colorless – HP70
Stage 1 – Evolves from Starly
[C][C] Whirlwind. 20 damage. Switch the
Defending Pokemon with 1 of your
opponent’s Benched Pokemon (your
opponent chooses the Benched Pokemon to
switch).
[C][C] Clutch: 20 damage. The Defending
Pokemon can’t retreat during your
opponent’s next turn.
Weakness: Lightning (+20)
Resistance: Fighting (-20)
Retreat: 0
Staraptor L.54 – Colorless – HP100
Stage 2 – Evolves from Staravia
[C] Mach Flight: 30 damage. Flip a coin,
if tails this attack does nothing. If
heads, prevent all damage done to
Staraptor by attacks until the end of
your next turn.
[C][C][C][C] Brave Bird: 100 damage.
Flip a coin, if tails Staraptor does 100
damage to itself.
Weakness: Lightning (+30)
Resistance: Fighting (-20)
Retreat: 0
Bidoof L.10 - Colorless - HP50
Basic
[C] Amnesia: Choose 1 of the Defending
Pokemon's attacks. That Pokemon can't
use that attack during your opponent's
next turn.
[C] Trash Rummage: Search your discard
pile for a Trainer card, show it to your
opponent, and put it in your hand.
Weakness: Fighting (+10)
Resistance: none
Retreat: 1
Bibarel L.26 – Colorless – HP100
Stage 1 – Evolves from Bidoof
[C] Rest: Remove 4 damage counters and
all Special Conditions from Bibarel.
Bibarel is now Asleep.
[C][C][C] Take-Down: 60 damage. Bibarel
does 10 damage to itself.
Weakness: Fighting (+20)
Resistance: none
Retreat: 2
Buneary L.11 – Colorless – HP50
Basic
[C] Bounce: 10 damage.
[C][C] Jump Kick: 10 damage. Also does
10 damage to 1 of your opponent’s
Benched Pokemon.
Weakness: Fighting (+10)
Resistance: none
Retreat: 1
Lopunny L.22 – Colorless – HP80
Stage 1 – Evolves from Buneary
[C] Healing Wish: Flip a coin until you
get tails, for each heads remove 1
damage counter from 1 of your Pokemon in
play.
[C][C][C] Bounce Around: 30 damage. Also
does 20 damage to 1 of your opponent’s
Benched Pokemon. You may switch Lopunny
with 1 of your Benched Pokemon.
Weakness: Fighting (+20)
Resistance: none
Retreat: 1
Glameow L.12 - Colorless - HP50
Basic
[C] Charm: Any damage done by the
Defending Pokemon during your opponent's
next turn is reduced by 20.
[C][C] Affectation: 30 damage. Flip a
coin, if tails this attack does nothing.
Weakness: Fighting (+10)
Resistance: none
Retreat: 1
Purugly L.21 - Colorless - HP90
Stage 1 - Evolves from Glameow
[C] Knock Off: Choose a card from your
opponent's hand without looking and
discard it.
[C][C][C][C] Body Slam: 50 damage. Flip
a coin, if heads, the Defending Pokemon
is now Paralyzed.
Weakness: Fighting (+20)
Resistance: none
Retreat: 1
Cleffa L.8 – Colorless – HP40
Basic
Poke-Power: Baby Evolution
Once during your turn you may play
Clefairy from your hand on top of Cleffa
(this counts as evolving Cleffa) and
remove all damage counters from Cleffa.
[.] Ek: Draw 1 card.
Weakness: Fighting (+10)
Resistance: none
Retreat: 1
Clefairy L.15 – Colorless – HP60
Basic
[C] Sing: The Defending Pokemon is now
Asleep.
[C][C] Moon Impact: 20 damage. If
Clefairy is evolved from Cleffa, this
attack does an additional 20 damage.
Weakness: Fighting (+10)
Resistance: none
Retreat: 1
Clefable L.37 – Colorless – HP90
Stage 1 – Evolves from Clefairy
[C][C] Double Slap: Flip 2 coins, this
attack does 30 damage x the number of
heads.
[C][C][C] Metronome: Choose 1 of the
Defending Pokemon’s attacks. Metronome
copies all effects of that attack,
including damage. If Energy attached to
Clefable doesn’t meet the requirements
to fulfill an effect of the attack,
Metronome does nothing.
Weakness: Fighting (+20)
Resistance: none
Retreat: 2
Chatot L.27 - Colorless - HP60
Basic
[C] Spearhead: Draw 1 card.
[C] Tone-Deaf: 10 damage. Flip a coin,
if heads the Defending Pokemon is now
Confused.
Weakness: Lightning (+10)
Resistance: Fighting (-20)
Retreat: 1
Hoothoot L.7 - Colorless - HP50
Basic
[C] Hypnosis: The Defending Pokemon is
now Asleep.
[C][C] Gambit Kick: 30 damage. Flip a
coin, if tails this attack does nothing.
Weakness: Lightning (+10)
Resistance: Fighting (-20)
Retreat: 1
Noctowl L.40 - Colorless - HP90
Stage 1 - Evolves from Hoothoot
[C] Fortune Telling: Put 1 of the cards
from your hand face-up in your Prize
card pile. Then, take 1 of your
face-down Prize cards and put it in your
hand. If all of your Prize cards are
face-up, this attack does nothing.
[C][C][C] Supernatural Power: 30 damage.
If you have the same number of cards in
your hand as your opponent, this attack
does an additional 50 damage.
Weakness: Lightning (+20)
Resistance: Fighting (-20)
Retreat: 1
Munchlax L.8 – Colorless – HP60
Basic
Poke-Power: Baby Evolution
Once during your turn you may play
Snorlax from your hand on top of
Munchlax (this counts as evolving
Munchlax) and remove all damage counters
from Munchlax.
[C] Two Handed Toss: Discard 2 cards
from your hand or this attack does
nothing. Flip 2 coins, this attack does
30 damage x the number of heads.
Weakness: Fighting (+10)
Resistance: none
Retreat: 2
Snorlax L.35 – Colorless – HP100
Basic
[C] Block: The Defending Pokemon can’t
retreat during your opponent’s next
turn.
[C][C][C][C] Sleeping Roll: 40 damage.
Snorlax is now Asleep. If Snorlax is
evolved from Munchlax, this attack does
an additional 30 damage.
Weakness: Fighting (+20)
Resistance: none
Retreat: 4
Azurill L.6 – Colorless – HP40
Basic
Poke-Power: Baby Evolution
Once during your turn you may play
Marill from your hand on top of Azurill
(this counts as evolving Azurill) and
remove all damage counters from Azurill.
[.] Sniff Out: Choose a card from your
discard pile, show it to your opponent,
and put it in your hand.
Weakness: Fighting (+10)
Resistance: none
Retreat: 1
Energy Restore - Trainer Card
Flip 3 coins. For each heads, search
your discard pile for a Basic Energy
card, show it to your opponent, and put
it in your hand. Shuffle your deck
afterward.
Energy Search - Trainer Card
Search your deck for a Basic Energy
card, show it to your opponent, and put
it in your hand. Shuffle your deck
afterward.
Energy Switch - Trainer Card
Move a Basic Energy card from 1 of your
Pokemon to 1 of your other Pokemon.
Double Full heal - Trainer Card
Remove all Special Conditions from each
of your Active Pokemon.
Night Pokemon Center - Trainer Card
Choose 1 of your Pokemon and flip 2
coins. If both coins are heads, remove
all damage counters from the selected
Pokemon. If both coins are tails,
discard all Energy attached to the
selected Pokemon.
Plus Power - Trainer Card
Attach this card to 1 of your Pokemon.
At the end of your turn, discard this
card. All damage done to any Active
Pokemon by the Pokemon this card is
attached to is increased by 10.
Potion - Trainer Card
Remove 2 damage counters from 1 of your
Pokemon.
Switch - Trainer Card
Switch 1 of your Active Pokemon with 1
of your Benched Pokemon.
Pokedex Handy 910is - Trainer Card
Look at the top 2 cards of your deck,
choose 1 of them and put it in your
hand. Put the other card on the bottom
of your deck.
Pokeball - Trainer Card
Flip a coin. If heads, search your deck
for a Pokemon card, show it to your
opponent, and put it in your hand.
Shuffle your deck afterward.
Super Scoop Up - Trainer Card
Flip a coin, if heads return 1 of your
Pokemon and all cards attached to it to
your hand.
Warp Point - Trainer Card
Your opponent switches 1 of his or her
Active Pokemon with 1 of his or her
Benched Pokemon. Then, you switch 1 of
your Active Pokemon with 1 of your
Benched Pokemon.
Speed Stadium – Stadium Card
Once during each player’s turn, he or
she may flip a coin until he or she gets
tails. For each heads, that player draws
1 card.
Professor Rowan – Supporter Card
Choose 1 card from your hand, set it
aside, and shuffle the rest of your hand
into your deck. Then, draw 4 cards. You
can’t play this card if it’s the only
card in your hand.
Rival - Supporter Card
Draw the top 5 cards from your deck and
show them to your opponent. Your
opponent chooses 3 of the cards. Put the
3 selected cards into your hand, and
shuffle the other 2 into your deck.
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